Thursday 26 February 2009

I am off to the Theatre!

Well, this IS good news. I managed to get a couple of hours off work so I could run off to the theatre to watch the latest production of Waiting For Godot at the Theatre Royal in Brighton. It is not usual for me to spot something I want to go and see at the Theatre. I wanted to go and see Little Shop of Horrors but, unfortunately, I could not have the time off work to go. But this time we prepared well in advance, and on the 28th of March I am off!

It is not only that it is a good play, it is also the fact that the two main leads are none other that Patrick Stewart and Ian McKellen.


A friend of mine I am going with is hoping that Mr McKellen will reprise his role as Magneto and warn the audience that if they do not turn their mobiles off he will melt them, I suppose Mr Stewart would then have to reprise his role as Professor Xavier and rein him in. These are such two great Shakespearian actors that I just cannot wait a minute longer. Although knowing my luck I will get their understudies, as happened years back when we went to see Jason Donovan as Frank in The Rocky Horror Show and he was off that evening with throat problems or something like that...

I will try and write a review of the play after I go to see it, if I remember...

Monday 16 February 2009

Popstars vs Rockstars

It has been a long time and I have been meaning to get this link up. Now, most of you might have seen this before. I mean, it's been doing the rounds on YouTube for ages, but just in case you missed it...

Here is the original, by Nickelback and their lovely singer who was voted the ugliest rocker in history (obviously people have forgotten Mr Steven Tyler or Mick Jagger or any of all the other ugly singers out there)



And then there is this little gem, worth of the great master that is "Weird Al" Yankovic. Which means I am going to have to list my top ten of his since I have his complete discography on my iPod (sad I know, but the man is good)



Please, watch, enjoy, and pass it on to those who might have had the misfortune of missing out of this gem.

Monday 9 February 2009

New Stock Market Information

Following the problems in the sub-prime lending market in America and the run on Northern Rock in the UK, uncertainty has now hit Japan. In the last 7 days Origami Bank has folded, Sumo Bank has gone belly up and Bonsai Bank announced plans to cut some of its branches. Yesterday, it was announced that Karaoke Bank is up for sale and will likely go for a song while today shares in Kamikaze Bank were suspended after they nose-dived. While Samurai Bank are soldiering on following sharp cutbacks, Ninja Bank are reported to have taken a hit, but they remain in the black. Furthermore, 500 staff at Karate Bank got the chop and analysts report that there is something fishy going on at Sushi Bank where it is feared that staff may get a raw deal.

Saturday 7 February 2009

LEGO Star Wars Episodes IV to VI for PC

Well, I have been meaning to do this for a long time. So now that I am playing the Complete Saga on the Wii, I might as well hang up these ones for the prequels and the original trilogy and I will be putting up the ones for the Complete Saga as soon as I have finished sorting through all the levels.

Here are the Minikit and Red Brick locations for the Original Trilogy on the PC version of the game:

Episode IV – A New Hope

Chapter 1 – Secret Plans – Super Blaster


Minikit 1

Story Mode: No.
Needed: Dark Force User.

In the first intersection, turn right. Use Dark Force power on the black door to open it.

Minikit 2

Story Mode: No.
Needed: Bounty Hunter.

In the room you first use the grapple pod, destroy the metallic object with a Thermal Detonator to free the passage to the minikit.

Minikit 3

Story Mode: No.
Needed: Force User.

Still in the same room as the minikit 2, all the way up, use Force power to create platforms and reach the minikit.

Minikit 4

Story Mode: No.
Needed: Bounty Hunter.

Enter the Bounty Hunter room. Go forward in the intersection and enter both hatches. Use the blocks to build a door and reveal the minikit.

Super Blaster Power Brick Location:

Story Mode: No.
Needed: Bounty Hunter, Force User.

Enter the Bounty Hunter room, turn left on the intersection and go all the way to the end. Use Force power on the first shower on the right. Destroy the plants to make the power block appear.

Minikit 5

Story Mode: No.
Needed: Bounty Hunter.

You need to find three special objects to reveal this minikit. The first one is right before the Bounty Hunter room, in one of the destructible walls. The other two are inside the Bounty Hunter room, going left on the intersection.
Destroy the big grey blocks to reveal them.

Minikit 6

Story Mode: No.
Needed: Force User.

In the room that you push the blocks to open the door, right before you find C-3PO in story mode, use Force power to create platforms to reach the minikit.

Minikit 7

Story Mode: No.
Needed: Force User.

Right after the force field that has to be deactivated with C-3PO, use the force on the first upper left parts to reveal the minikit.

Minikit 8

Story Mode: No.
Needed: Bounty Hunter.

In the Bounty Hunter room, destroy the metallic object with a Thermal Detonator to reveal some parts. Build an orange vehicle with them. Drive it to the crane room and go on the orange lift to reveal the minikit.

Minikit 9

Story Mode: No.
Needed: Imperial.

You need to find other special objects. Again, there are three of them. The first one is right before the last corridor of the stage. The second is under the metallic object in the last corridor; destroy it with a Thermal Detonator to reveal the special object. The last one is in the Imperial room nearby. Destroy the grey blocks to reveal it.

Minikit 10

Story Mode: No.
Needed: Dark Force User.

In the hatch with a tub, use Dark Force power in the object in the tub to reveal the minikit.

Minikit Vehicle Gained: Star Destroyer.




Chapter 2 – Through the Jundland Wastes – Fast Force

Fast Force Power Brick Location:

Story Mode: No.
Needed: Bounty Hunter, Hover Ability, Force User.

From the starting place, go to the right of the screen where you will see a chasm and a metal wall blocking your way on the other side. Use Hover Ability to reach the other side and drop a grenade on it; then hover back to avoid the blast. Use Force power to make a block pile and reach the platform on your right once you have crossed over. Hover to the other side and push down the cart to free the power block.


Minikit 1

Story Mode: No.
Needed: Dark Force User.

Right after the first gap, use Dark Force power on the door to the left to open it. Use Force power on the mines to place them in the walls and make way to the minikit.

Minikit 2

Story Mode: No.
Needed: Hover Ability, Small Character, Blaster User.

Right next to the dark door you opened to get to the first minikit, build and use the grapple pod, then hover to the platform and crawl with small character to reach the minikit.

Minikit 3

Story Mode: Yes.
Needed: Double Jump, Force User.

Right after the second minikit, build the triangles on top of the rocks. Hit one of them one time to destroy some of it. Jump on the half destroyed triangle and then to the platform. It takes some tries, but is doable.

Minikit 4

Story Mode: No.
Needed: Bounty Hunter, Small Character.

On the top of the Sand crawler, destroy the metallic circles with Thermal Detonators to reveal the buttons. Step on them to reveal a hatch. Enter with the small character to reach the minikit.


Minikit 5

Story Mode: Yes.
Needed: Nothing.

In the place with cells, when you free R2-D2, take a bomb block to the cell on the right wall to free the minikit.

Minikit 6

Story Mode: No.
Needed: Dark Force User, Small Character, Hover Ability.

One room after minikit 5, use Dark Force power on the left side of the room. Use the small character to crawl through the hatch and get to the other side of the locked door. Step on both buttons to open another door. Use Force power in the rotating switch and Dark Force power to stop the lava flow. Hover to the other side to get to the minikit.

Minikit 7

Story Mode: Yes.
Needed: Blaster User.

Right after you leave the Sand crawler, in the place with quicksand pools, build and use the grapple pod to get to the minikit.

Minikit 8

Story Mode: No.
Needed: Dark Force User.

In the same area as the last minikit, use Dark Force powers on the platform to the left lower it. Go up, ride one of the creatures so that it is on top of the right button and step on the left one to free the minikit.

Minikit 9

Story Mode: Yes.
Needed: Double Jump.

Right after minikits 7 and 8, cross the gap e jump to the pillar on the left to lower it and reveal the minikit.

Minikit 10

Story Mode: Yes.
Needed: Blaster User.

Build the Land Speeder, get in and go up instead of right. Build and use the grapple pod to get to the minikit.

Minikit Vehicle Gained: Sand crawler.




Chapter 3 – Mos Easley Spaceport – Super Lightsaber

Super Lightsaber Power Brick Location:

Story Mode: Yes.
Needed: Force User, R2-D2.

Near the second carrot that you find to get minikit 2, use Force power in the little garbage cans to get some blocks. Use them to build a door. Enter it with R2-D2 to get the Power Block.


Minikit 1

Story Mode: No.
Needed: Imperial, Force User.

Go right at the beginning and enter the imperial door. Use Force power on all shower switches to reveal the minikit.

Minikit 2

Story Mode: No.
Needed: Bounty Hunter.

Enter the Bounty Hunter door right at the beginning and build the fan. You now have to find three big carrots. The first one is near the beginning, in one of the garbage cans on the right. Move forward and right before the turn, on the left, destroy the garbage can for the second one. The third one is on the right side of the stairs you can use Force power, also under garbage can.
Use the fan you built to get the minikit.

Super Lightsaber Power Brick Location:

Story Mode: Yes.
Needed: Force User, R2-D2.

Near the second carrot that you find to get minikit 2, use Force power in the little garbage cans to get some blocks. Use them to build a door. Enter it with R2-D2 to get the Power Block.

Minikit 3

Story Mode: No.
Needed: Dark Force User.

Climb one of the stairs and use Dark Force power on the ground to open a passage. Go down to get the minikit.

Minikit 4

Story Mode: Yes.
Needed: Land Speeder.

Get the Land Speeder through the first door and jump out to reach the platform with some blocks. Build a turret and get in. Kill 10 creatures to reveal the minikit.

Minikit 5

Story Mode: No.
Needed: Bounty Hunter.

In the same area as minikit 4, near the place you built the AT-ST on story mode, use a Thermal Detonator to destroy the metallic object near the metallic construction. Build a rotating switch and use it to get some blocks. Build and use the grapple pod to get to the minikit.
Minikit 6

Story Mode: Yes.
Needed: Force User.

Still in the same area as minikits 4 and 5, use Force power to make a block pile and reach the platform with the minikit.

Minikit 7

Story Mode: No.
Needed: Small Character.

Use a small character in the cantina to crawl to the minikit.

Minikit 8

Story Mode: No.
Needed: Bounty Hunter, Force User.

Enter the Bounty Hunter door after the cantina and use Force power on the rotating switches to free the minikit.

Minikit 9

Story Mode: No.
Needed: Bounty Hunter.

Now you have to find three big onions. The first one is under a garbage can right outside the cantina. The second one is under a garbage can in the Bounty Hunter room. The last one is under a garbage can in the area just before the Millennium Falcon, the area with the green creatures. Get all three to reveal the minikit.

Minikit 10

Story Mode: No.
Needed: R2-D2, Force User.

In the same area of the last onion, the place with green creatures, enter the cinema with R2-D2. Break the lights near the curtains to open the screen. Use Force power on the screen and then break it. The minikit is right behind it.

Minikit Vehicle Gained: Land Speeder.




Chapter 4 – Rescue the Princess – Tractor Beam


Minikit 1

Story Mode: Yes.
Needed: Nothing.

Right after the first room, turn right. Use the crane to throw 10 imperials in the hole and the minikit will appear. Use the crane to get it.

Minikit 2

Story Mode: Yes.
Needed: C-3PO.

In the room after the first minikit, use the C-3PO console on the right.

Tractor Beam Power Brick Location:

Story Mode: No.
Needed: R2-D2.

Follow the path to minikit 3, but don't cross the gap, go left instead. In this corridor, open a door to the left with R2-D2. Use Hover Ability to get to the platform on the left and then use the grapple pod to get to the minikit.

Minikit 3

Story Mode: No.
Needed: Hover Ability.

Follow the corridor after the room with the second minikit. At the end, use the Hover Ability to cross the gap. Turn left as soon as possible to find the minikit.

Minikit 4

Story Mode: No.
Needed: Hover Ability, Small Character.

In the same room as the previous minikit, break the bars on the right and hover to the platform. Use the grapple pod and use a small character to reach the minikit.

Minikit 5

Story Mode: No.
Needed: Force User.

Keep on the same path as the previous minikits. When you reach the generator, use Force power on it to reveal some switches. Use them, and then use the grapple pod to reach the minikit.


Minikit 6

Story Mode: No.
Needed: Dark Force User.

Still on the same path (I think Ben Kenobi has played this game before), use Dark Force power on the door to build some platforms. Use them to reach the minikit.

Minikit 7

Story Mode: No.
Needed: Hover Ability.

In the room you can rotate the bridge, go all the way up and use Hover Ability to the right to reach the platform with the minikit.

Minikit 8

Story Mode: Yes.
Needed: Nothing.

In the command room, one room after the last minikit, destroy all panels (I think they're computer monitors) to reveal the minikit.

Minikit 9

Story Mode: No.
Needed: Force User.

Right after the command room, where you take the elevator down, use Force power to make a pile of blocks, se it to reach the platform and then push the block to the end to free the minikit.

Minikit 10

Story Mode: No.
Needed: R2-D2.

Go to the end of the cell corridor, where you find Leia in story mode, and use the R2-D2 consoles on the left to reveal the minikit.

Minikit Vehicle Gained: Millennium Falcon.




Chapter 5 – Death Star Escape – Invincibility

Invincibility Power Brick Location:

Story Mode: No.
Needed: C-3PO, Force User.

Right after the first room, open the door on the left with C-3PO. Build the refrigerator and then use Force power to open it and reveal the power block.


Minikit 1

Story Mode: No.
Needed: Bounty Hunter.

In the first corridor, destroy the metallic square on the wall to reveal the minikit.

Minikit 2

Story Mode: No.
Needed: Small Character.

In the room right after the first minikit, crawl through the hatch near the yellow vehicle to get to the minikit.

Minikit 3

Story Mode: Yes.
Needed: Nothing.

In the room after minikit 2, use the crane to move the platform with imperials across the entire window. When you’re done get out of the crane and the window will explode and reveal the minikit.

Minikit 4

Story Mode: No.
Needed: Dark Force User.

Right after minikit 3, after you use the switches to open the doors, use Dark Force power on the barrier on the wall to get the minikit.

Minikit 5

Story Mode: No.
Needed: Force User.

In the room after minikit 4, go all the way up and use Force power to free the minikit and make a platform so you can reach it.


Minikit 6

Story Mode: Yes.
Needed: Nothing.

In the corridor that the storm-trooper runs away from you, destroy the first three pillars on the walls to reveal three special objects and the minikit.

Minikit 7

Story Mode: Yes.
Needed: Nothing.

In the same corridor, head to the screen direction, I guess you could say south, and you'll reach an opening. Jump to the left to a platform with the minikit.

Minikit 8

Story Mode: No.
Needed: Double Jumper.

In the room full with storm-troopers, at the end of the corridor of minikits 6 and 7, use double jump to reach the platform with the minikit.

Minikit 9

Story Mode: Yes.
Needed: Nothing.

In the room with the Millennium Falcon, behind the door where you free the droids in story mode.

Minikit 10

Story Mode: No.
Needed: Bounty Hunter.

Enter the Bounty Hunter room, right above the Millennium Falcon.

Minikit Vehicle Gained: Y-Wing.




Chapter 6 – Rebel Attack – Score x2


Minikit 1

Story Mode: Yes.
Needed: Nothing.

Right after the first force field, go left. A rotating switch will rise, shoot it to rotate it. Shoot the cage that will rise to get the minikit.

Minikit 2

Story Mode: Yes.
Needed: Nothing.

Right before the second force field, go right. Destroy the blue blocks on the wall to reveal the location of the minikit.

Minikit 3

Story Mode: No.
Needed: Imperial Ship.

Enter the imperial door right before the second force field. Shoot a torpedo at the target to reveal the minikit.

Minikit 4

Story Mode: Yes.
Needed: Nothing.

After the second force field, go left on the intersection. Next to an imperial ship door is another rotating switch. Use the same strategy as the first minikit.

Minikit 5

Story Mode: No.
Needed: Imperial Ship.

Enter the imperial door right next to minikit 4. Pass over all green squares to light them up. They all needed to be lighted at the same time for the minikit to appear.

Minikit 6

Story Mode: No.
Needed: Imperial Ship, Snow-speeder.

In the same area as the two previous minikits, there two more imperial doors. Open both of them. In one of them there's a blue force field, and the minikit behind it, in the other door there's a bomb generator. Use the snow-speeder to get the bombs to the force field and destroy both generators, one in each side of the force field, to get the minikit.


Minikit 7

Story Mode: Yes.
Needed: Nothing.

Right before the third force field, destroy the blue blocks on the wall to reveal the minikit, just like minikit 2.

Minikit 8

Story Mode: Yes.
Needed: Nothing.

Right after the third force field, another rotating switch, just like the first force field.

Minikit 9

Story Mode: Yes.
Needed: Nothing.

Right after the fourth force field, shoot the blue blocks on the left wall to get to the minikit, just like minikit 2.

Score x2 Power Brick Location:

Story Mode: Yes.
Needed: Nothing.

In the last area, with the turrets and stuff, enter a barely visible passage on the northeast corner to get to the power block.

Minikit 10

Story Mode: Yes.
Needed: Nothing.

In the last part, there's another rotating switch, same strategy as the first minikit.

Minikit Vehicle Gained: TIE Advanced.

Episode V – The Empire Strikes Back

Chapter 1 – Hoth Battle – Self Destruct


Minikit 1

Story Mode: No.
Needed: Imperial Ship.

Go left right at the beginning of the stage and enter the Imperial ship area. The minikit is near a rock pile.

Minikit 2

Story Mode: No.
Needed: Imperial Ship, Snow speeder.

In the same area as the first one, grab a rolling bomb and use it to blow the white wall. You'll reach a double score area; kill all imperial soldiers to reveal the minikit.

Minikit 3

Story Mode: Yes.
Needed: Snow speeder.

In the first area, use the cable on the At-ST’s to pull them down. Do that 10 times and a minikit will appear.

Minikit 4

Story Mode: Yes.
Needed: Nothing.

There's a minikit behind the last white wall on the first area, shoot it to get it.

Minikit 5

Story Mode: No.
Needed: Imperial Ship.

Enter the second imperial ship door, near the first AT-AT. The minikit is in the cave, on the left wall.

Self Destruct Power Brick Location

Story Mode: No.
Needed: Imperial Ship, Snow speeder.

Enter the second imperial ship door. Get a rolling bomb and enter the cave. Make it all the way to the other side, dodge the AT-At and destroy the white wall. The power block is right behind it.


Minikit 6

Story Mode: No.
Needed: Imperial Ship.

Outside the cavern mentioned in minikit 5, under a pile of grey blocks, the ones that looks like rocks.

Minikit 7

Story Mode: Yes.
Needed: Snow speeder.

In the area with the first AT-AT, use the cable on the At-ST’s to pull them down, just like minikit 3. Again do it 10 times and the minikit will appear.

Minikit 8

Story Mode: Yes.
Needed: Nothing.

Right before you enter the last area, there's an opening to the right, destroy the piles of grey blocks, I consider them rocks, to reveal the minikit.

Minikit 9

Story Mode: Yes.
Needed: Nothing.

In the last area, destroy all the rocks, or grey blocks piles if you want. The minikit is under one of them.

Minikit 10

Story Mode: Yes.
Needed: Nothing.

Same thing as minikit 9, under one of the rocks in the last area.

Minikit vehicle gained: AT-AT.

Chapter 2 – Escape from Echo Base – Fast Build


Minikit 1

Story Mode: No.
Needed: Force User.

Use Force power on all computers in the first room and the minikit will appear.

Minikit 2

Story Mode: Yes.
Needed: Nothing.

In the room with the moving cart, jump on it and then jump to reach the minikit in the right hole in the wall.

Minikit 3

Story Mode: No.
Needed: Bounty Hunter.

In the room you found C-3PO in story mode, destroy metallic objects. Build the heaters and activate them. Build both skeletons and step on the buttons, the skeletons will step on two of them, to reveal the minikit.

Minikit 4

Story Mode: No.
Needed: Force User.

In the room with the fans on the floor and the snow vehicle, get on the platform near the exit. The other character will transform in a Force user and will lift you to the minikit.

Minikit 5

Story Mode: Yes.
Needed: Nothing.

In the same room as the previous minikit, destroy the blue block on the right wall and enter the hole behind it to find the minikit.

Minikit 6

Story Mode: Yes.
Needed: Nothing.

Still in the same room, use the snow vehicle to toss someone up near the centre of the room so they reach the minikit.


Minikit 7

Story Mode: No.
Needed: R2-D2, Force User.

Believe it or not, still in the same room, enter the R2-D2 door on the southeast corner. There are minikit pieces in one of the holes, use Force power to get them, and then use them to build the minikit.

Minikit 8

Story Mode: No.
Needed: C-3PO, Bounty Hunter.

In the room you open by rolling down the slope pressing the buttons, open C-3PO door and enter it. Destroy the metallic object with a Thermal Detonator and go to the next room. Build the console to reveal the minikit.

Minikit 9

Story Mode: No.
Needed: Dark Force User, Blaster User, And Small Character.

Right before the hangar bay there's a slope on the left. Use Dark Force power to make platforms so you can go up. Go left on the intersection and use the grapple pod. Enter the hatch with a small character to reach the minikit.

Minikit 10

Story Mode: No.
Needed: Dark Force User, R2-D2.

Same path as minikit 9, but turn right on the intersection. Enter the R2-D2 door and use the switches to open some garages in the hangar. In one of them is the minikit.

Fast Build Power Brick Location:

Story Mode: No.
Needed: Dark Force User, R2-D2.

Use the same process to get the tenth minikit on this level. If you use both switches in the R2-D2 room, you'll open two garages. In one of them is the minikit; in the other is the power block.

Minikit vehicle gained: Snow speeder.

Chapter 3 – Falcon Flight – Score x4


Minikit 1

Story Mode: Yes.
Needed: Nothing.

In the first area, on the right side of the first Star Destroyer, on the right side of the screen.

Score x4 Power Brick Location:

Story Mode: Yes.
Needed: Nothing.

Behind the furthest Star Destroyer when you start the level.

Minikit 2

Story Mode: No.
Needed: Imperial Ship, Snow speeder.

At the beginning of the second area, enter the imperial ship door. Use the snow speeder to hit the red target on the floor with a rolling bomb.

Minikit 3

Story Mode: No.
Needed: Imperial Ship, Snow speeder.

In the same area of minikit 2, hit the other target to get another minikit.

Minikit 4

Story Mode: Yes.
Needed: Nothing.

In the end of the first asteroid field, the minikit is just flying near the asteroid barrier, shoot it to get it.

Minikit 5

Story Mode: Yes.
Needed: Nothing.

At the beginning of the second asteroid field, there's minikit on the right, shoot it to get it.

Minikit 6

Story Mode: Yes.
Needed: Nothing.

Still in the same area, to the left there's a minikit, again shoot it to get it.

Minikit 7

Story Mode: No.
Needed: Imperial Ship.

Enter the imperial ship door on top of the big asteroid. Shoot the target with a torpedo to reveal the minikit.

Minikit 8

Story Mode: Yes.
Needed: Nothing

Inside the worm, in the double score zone, there's a minikit, shoot it to get it.

Minikit 9

Story Mode: Yes.
Needed: Nothing.

At the beginning of the third asteroid field, the minikit is in your left.

Minikit 10

Story Mode: Yes.
Needed: Nothing.

Still in the same area, there's a small cave near the beginning on the right. The minikit is there.

Minikit vehicle gained: TIE Fighter.

Chapter 4 – Dagobah – Regenerate Hearts


Minikit 1

Story Mode: No.
Needed: Force User.

At the beginning of the level, use Force power to make a pile of blocks. Use it to climb the tree then jump right to the minikit.

Regenerate Hearts Power Brick Location:

Story Mode: No.
Needed: Dark Force User.

Right after the start, after you build the ramps so R2-D2 can go up, there's a fence on the right. Use Dark Force power on the black plants near it to destroy it. You end in a race track. Destroy the block and build a tractor with the parts. Hop in and make a lap around the track passing over all red lights, after that the power block will appear.

Minikit 2

Story Mode: Yes.
Needed: Blaster User, Hover Ability.

In the first swamp, where you cross using the grapple pod, destroy the blue block on the middle and hover there to get the minikit.

Minikit 3

Story Mode: Yes.
Needed: Lightsaber User.

In the first area Yoda is with you in story mode, destroy all three round hatches on the floor to reveal the minikit.

Minikit 4

Story Mode: No.
Needed: Small Character, Dark Force User.

Use a small character to enter Yoda's house. Inside use Dark Force power on the TV to reveal the minikit.

Minikit 5

Story Mode: No.
Needed: Dark Force User, Bounty Hunter.

Next to Yoda's house, to the right, is a red and black block. Use Dark Force in it, and then build a raft with the parts. Use the raft to cross the swamp, then destroy the metallic object to reveal the minikit.


Minikit 6

Story Mode: No.
Needed: Blaster User.

Right before the trial, right after you use take the tractor out of the swamp, there's a grapple pod, use it to reach the minikit.

Minikit 7

Story Mode: No.
Needed: Dark Force User, Blaster User.

Right at the beginning of the trial area, where you'll face Vader, use Dark Force power to make a bridge. Destroy the blocks and use the grapple pod to reach the minikit.

Minikit 8

Story Mode: No.
Needed: C-3PO.

In the same area there's a suspended cage with the minikit in it. Go up the platform near it and enter C-3PO's door. Then shoot down the cage and get the minikit.

Minikit 9

Story Mode: No.
Needed: Bounty Hunter.

Just before Vader, destroy the metallic object pile on the right and make your way into the cave to get the minikit.

Minikit 10

Story Mode: No.
Needed: Small Character, Hover Ability, Blaster User.

In the last area, enter the hatch with a small character, then hover to reach the switch. Use it then build the grapple pod with the parts you revealed. Use the grapple pod to get to the minikit.

Minikit vehicle gained: X-Wing.

Chapter 5 – Cloud City Trap – Minikit Detector

Minikit Detector Power Brick Location:

Story Mode: Yes.
Needed: Nothing.

Behind the X-Wing at the beginning of the stage.


Minikit 1

Story Mode: No.
Needed: Bounty Hunter.

Right at the beginning, destroy the metallic bars on the platform with the troopers to get the minikit.

Minikit 2

Story Mode: No.
Needed: Bounty Hunter.

Right after you use the turret to open the door, enter the Bounty Hunter room to your left.

Minikit 3

Story Mode: No.
Needed: Dark Force User.

After you defeat Vader for the first time, in the freezing chamber, build the crane. Use Dark Force power on the black block on the left to open a hole. Use the crane, get a trooper and drop him in the hole you made. Use the parts that come up to build the minikit.

Minikit 4

Story Mode: No.
Needed: Force User, Blaster User.

In the first 2D-platformer style area, right after the first minikit, use Force to build the first fan and use it. Shoot the blue square on the wall to make a platform and use it to reach the minikit.

Minikit 5

Story Mode: Yes.
Needed: Hover Ability, Force User.

In the same area as the previous minikit, use Force power on the second fan. Use the console right after it to make the elevator work. Use the elevator and hover to the left to get the minikit.


Minikit 6

Story Mode: No.
Needed: Small Character.

In the second battle against Vader, in the room with the rotating switch, enter the hatch with a small character to get to the minikit.

Minikit 7

Story Mode: Yes.
Needed: Nothing.

In the third battle against Vader, in the room right after the previous minikit, destroy the grey panel on the floor to make the minikit appear.

Minikit 8

Story Mode: Yes.
Needed: Nothing.

In the last area, at the very beginning go left, probably the easiest minikit in the game.

Minikit 9

Story Mode: Yes.
Needed: Hover Ability or Double Jump Ability.

In the second platform on the last area, hover or double jump in the screen direction to get to the minikit.

Minikit 10

Story Mode: No.
Needed: Imperial.

Enter the imperial door in the last area to get the minikit.

Minikit vehicle gained: Cloud Car.

Chapter 6 – Betrayal over Bespin – Score x6

Minikit 1

Story Mode: Yes.
Needed: C-3PO.

Enter the C-3PO at the beginning of the stage, on the left.

Minikit 2

Story Mode: Yes.
Needed: Nothing.

Build all three pillars. The first one is in the first corridor. The second is right before the landing pad with Fett's ship. The last one is in the last corridor. When all three are built the minikit will appear.

Minikit 3

Story Mode: No.
Needed: Force User.

In the room you face Fett, use Force power on the pillar in the middle. Fall in the hole where the pillar was to get the minikit.

Minikit 4

Story Mode: No.
Needed: Force User, R2-D2.

Enter the R2-D2 near the first Bounty Hunter room. Use the switch to make a platform. Change to a Force character and switch to the computer player. The computer, being the Force character you were, should use Force power on the first platform. Use both platforms to reach the minikit.

Score x6 Power Brick Location:

Story Mode: No.
Needed: Double Jump Ability.

Go to Fett's ship landing pad. In free play the ship will be there. Go on top of it and double jump to get the power brick.

Minikit 5

Story Mode: No.
Needed: Force User.

In the room with the elevators, use Force power on the chairs to make the minikit appear.


Minikit 6

Story Mode: No.
Needed: Bounty Hunter, Force User.

Enter the Bounty Hunter elevator. Destroy all trees and then use Force power to appear the minikit.

Minikit 7

Story Mode: Yes.
Needed: Nothing.

In the second landing pod, come back in the direction of the screen. The minikit is on the right side.

Minikit 8

Story Mode: No.
Needed: Blaster User, Hover Ability.

Right before the C-3PO in the same area as the previous minikit, use the grapple pod then hover to the right to get the minikit.

Minikit 9

Story Mode: No.
Needed: Dark Force User.

In the last room, with the lethal smoke, use Dark Force power on the right. Enter the room and shoot the candelabrum to make the minikit appear.

Minikit 10

Story Mode: No.
Needed: Double Jump Ability.

In the last area, double jump on the Falcon to get the minikit.

Minikit vehicle gained: Slave 1.

Episode VI – Return of the Jedi

Chapter 1 – Jabba’s Palace – Super Zapper


Minikit 1

Story Mode: No.
Needed: Bounty Hunter, Blaster User, and Hover Ability.

Destroy the metallic object on the left right at the beginning. Use the grapple pod and then hover to the minikit platform.

Minikit 2

Story Mode: No.
Needed: Dark Force User, Blaster User.

Use Dark Force power on the black blocks on the left, also at the beginning. Use the grapple pods and then fall on the platform with the minikit.

Minikit 3

Story Mode: No.
Needed: C-3PO.

In the first intersection, right before the first Bounty Hunter door, go right.
Use the C-3PO console and enter the cage to get the minikit.

Super Zapper Power Brick Location:

Story Mode: Yes.
Needed: Blaster User.

In the room you find Luke in story mode, right after the first Bounty Hunter door, build the block and push it to reveal a grapple pod. Use it and climb the stairs, the power block is on top of them.

Minikit 4

Story Mode: No.
Needed: R2-D2.

In the first Bounty Hunter room, use R2-D2's console on the left.

Minikit 5

Story Mode: No.
Needed: C-3PO.

In the room with the cells, use C-3PO console to get in the cell with the minikit.



Minikit 6

Story Mode: Yes.
Needed: Nothing.

In the area you destroy the orange blocks to move on, use the parts on the left to build a bomb to explode the cell wall so you can reach the minikit.

Minikit 7

Story Mode: Yes.
Needed: Nothing.

In the room you find the droids, destroy the brown blocks in the entrance and follow the way to the minikit.

Minikit 8

Story Mode: No.
Needed: Dark Force User.

In the room you push the blocks, just after you free the droids, use Dark Force power on the torches near the R2-D2 console and then use Dark Force power on the bars in front of the minikit. Jump in there to get it.

Minikit 9

Story Mode: Yes.
Needed: Nothing.

In the room you free Han Solo, enter the door on the right to find a Storm-trooper hat dispenser. Get one and enter the imperial door in the same room.

Minikit 10

Story Mode: No.
Needed: Blaster User, Double Jump Ability.

In the fight with the Rancor, build and use the grapple pod, then double jump to get the minikit.

Minikit vehicle gained: Desert Skiff.


Chapter 2 – The Great Pit of Carkoon – Bounty Hunter Rockets


Minikit 1

Story Mode: Yes.
Needed: Force User.

Build both turrets on the first ship and go to the one on the right. Use the switch to bring a box up. Push it to one side, then do this process again and push it to the other. Build both turrets here too and the minikit will appear.

Minikit 2

Story Mode: Yes.
Needed: Nothing.

In the second ship, go in the screen direction. You'll have to suicide to get this on story mode, or you can hover to it in free play mode.

Minikit 3

Story Mode: No.
Needed: Dark Force User, Blaster User.

When you have to use Force to get to the big ship, use Dark Force power to go right. Use the grapple pod to go up. Use both switches and destroy the wall to get the minikit.

Minikit 4

Story Mode: No.
Needed: Dark Force User, Bounty Hunter, R2-D2, C-3PO, and Blaster User.

From the last minikit, keep in the same path. Use Force on the grey panels to find to R2-D2 consoles and one C-3PO console. Use them, use the grapple pod and go right. Destroy the metallic barrier at the end to get the minikit.

Minikit 5

Story Mode: No.
Needed: Dark Force User, Blaster User.

Use Dark Force power on the block near the door to enter the big ship to create a grapple pod. Use it and use both switches, then use Dark Force on the last switch to get the minikit.

Minikit 6

Story Mode: No.
Needed: Small Character.

In the room you find the droids, enter the hatch with a small character. Use both switches to get the minikit.


Minikit 7

Story Mode: Yes.
Needed: Nothing.

Right after the disco room, blow the windows on the left side to get some parts. Use them to build the minikit.

Minikit 8

Story Mode: No.
Needed: Force User, Blaster User.

At the top, destroy the block and build a grapple pod and use it. Jump to the right platform and then use the grapple pod to the platform with the minikit.

Minikit 9

Story Mode: No.
Needed: Small Character.

Enter the hatch at the top of the big ship to get the minikit.

Bounty Hunter Rockets Power Brick Location:

Story Mode: No.
Needed: Blaster User, Hover Ability.

Just before you reach the turret, where you have to make a ramp out of some stairs, destroy the crate and build the grapple pod. Use it and hover left to the platform with the power block.

Minikit 10

Story Mode: Yes.
Needed: Nothing.

At the end of the stage, destroy one of the rotating targets, go back where it was and use the underground passage to get the minikit.

Minikit vehicle gained: Sail Barge.



Chapter 3 – Speeder Showdown – Score x8


Minikit 1 - 6

Story Mode: Yes.
Needed: Nothing.

There are six minikits on the speeder bike run. Pass over the wood ramps and shoot the cages to get them.

Minikit 7

Story Mode: No.
Needed: Dark Force User, Small Character, and Hover Ability.

In the first opening, enter the AT-ST and get to the platform on the right. Use Dark Force on the plats then enter the hatch. Hover to the platform on the left, and use the switch. Use the At-ST to break open the cage and get the minikit.

Minikit 8

Story Mode: No.
Needed: Bounty Hunter, Force User.

In the second opening, use the block to get on the right platform. Destroy both metallic crates and use Force to create a pile to get to the platform. Use the switch and break open the cage with the AT-ST.

Minikit 9

Story Mode: No.
Needed: Bounty Hunter, Force User, and Blaster User.

In the third opening, go up the right platform. Destroy the metallic crate and build the grapple pod. Use Force power on the wooden platform, use the grapple pod and use the switch. Break open the cage with the AT-ST to get the minikit.

Score x8 Power Brick Location:

Story Mode: No.
Needed: Small Character.

In the outside of the building, push the box and then use the hatch to reach the power block.

Minikit 10

Story Mode: No.
Needed: Imperial, Bounty Hunter.

In the building, use the first elevator then use the imperial circle to lower the cage. Blow it with a thermal detonator do get the minikit.

Minikit vehicle gained: TIE Bomber.


Chapter 4 – The Battle for Endor – Super Ewok Catapult


Minikit 1

Story Mode: No.
Needed: Hover Ability.

Destroy the purple crates at the beginning and build the rotating switch. Hover to the platform the switch lowers and jump to get the minikit.

Minikit 2

Story Mode: No.
Needed: Force User.

After the first bridge, use the elevator to get to the switch and use it. Use Force power on the hanging rock and jump on the platform that came down. Wait for it to go up again and use the switch to open the way to the minikit.

Minikit 3

Story Mode: No.
Needed: Force User.

After the switch to build the second bridge, use Force on the wooden platform to lower it. Use it to go left then use Force again and use it to go right and get the minikit.

Minikit 4

Story Mode: Yes.
Needed: Blaster User.

Just after you reach ground level, go left and destroy the crates. Build and use the grapple pod and then destroy the blocks blocking the minikit.

Minikit 5

Story Mode: Yes.
Needed: Nothing.

After crossing the river, destroy the crates and build the tractor. Use it to go up the river towards the waterfall. The minikit is right behind the waterfall.

Minikit 6

Story Mode: No.
Needed: Small Character, Hover Ability.

Just after the series of gates, enter the hatch on the left with a small character, then hover to the right to the platform with the minikit.


Minikit 7

Story Mode: No.
Needed: Force User, Blaster User, and Hover Ability.

In the last area before entering the bunker, destroy the crates and plants. Build a rotating switch and use it. Grapple to the platform you lowered, use Force on the rock and then hover to the left. Use force on the rock and then hover to left some more to get to the minikit.

Minikit 8

Story Mode: No.
Needed: Bounty Hunter, Force User, And Small Character.

To the right of the bunker, destroy the metallic object, build the platform and get on it. Use Force on the rock and then enter the hatch with a small character. Use Force on the wooden platform to lower it and go left. Use Force again to raise the platform so you can reach the minikit.

Super Ewok Catapult Power Brick Location:

Story Mode: No.
Needed: Dark Force User, C-3PO, Hover Ability, Small Character, And Imperial Guard.

Inside the bunker, go to the left room. Destroy the obstacles, use Dark Force on the floor, use the imperial circle and push the block into the hole. Go up and hover to the right. Use C-3PO's console and enter the hatch. Push the box to the back and the power block will appear.

Minikit 9

Story Mode: No.
Needed: Force User.

Enter the room to the right inside the bunker. Destroy all the walls and use the Force on the panels. Use the parts that come down to build a minikit.

Minikit 10

Story Mode: Yes.
Needed: R2-D2

In the same room as the previous minikit, go to the C-3PO console and hover to the right to the minikit platform.

Minikit vehicle gained: AT-ST.

Chapter 5 – Jedi Destiny – Infinite Torpedoes


Minikit 1

Story Mode: Yes.
Needed: Force User.

Use Force to make a platform to the left of the emperor's chair. Use the platform to reach the minikit.

Infinite Torpedoes Power Brick Location:

Story Mode: Yes.
Needed: Dark Force User.

Use Dark Force power on all eight red lights around the emperor's chair. Do it quickly and the block will appear.

Minikit 2

Story Mode: No.
Needed: Bounty Hunter, Blaster User.

Go down the stairs at the beginning and destroy the metallic object. Use the grapple pod to reach the platform with the minikit.

Minikit 3

Story Mode: No.
Needed: Bounty Hunter.

Go to the central area. The minikit is in one of the metallic walls here.

Minikit 4

Story Mode: No.
Needed: Bounty Hunter, C-3PO.

Use the Bounty Hunter circle and then use the C-3PO panel to reveal a small secret room with the minikit.

Minikit 5

Story Mode: No.
Needed: Small Character, Force User.

Go to the area with the elevator, enter the hatch and push down the box. Destroy it to open the door. Inside this new room, use Force to make a pile of chairs, use it to go up and then enter the hatch to reach the minikit.


Minikit 6

Story Mode: No.
Needed: Dark Force User, Bounty Hunter, Small Character, and Force User.

In the same area as minikit 5, use Dark Force on the fan to the left, and then destroy the metallic barrier to get the minikit.

Minikit 7

Story Mode: No.
Needed: Blaster User.

In the same area as minikits 5 and 6, destroy the objects to find a grapple pod. Use it and push down the box. Build the block, destroy the chairs in the middle of the room, build the rotating switch, push the block onto the green circle and use the switch to rotate it. Push the block to the arrows to make the elevator work. Go up and then right. Use the switch to open the way to a minikit just below you.

Minikit 8

Story Mode: Yes.
Needed: Double Jump Ability.

In the area under the metallic floor the emperor electrifies, go left, jump on the little objects on the wall and double jump to onto the platform to get the minikit.

Minikit 9

Story Mode: Yes.
Needed: Nothing.

In the same area, enter the door. Step on all white buttons around the hole to make the minikit appear.

Minikit 10

Story Mode: Yes.
Needed: Dark Force User.

While on the floor that is electrified by the emperor, use Dark Force power on all the red lights to open a door to the minikit. Light them all quickly for the door to open.

Minikit vehicle gained: Imperial Shuttle.

Chapter 6 – Into the Death Star – Score x30


Minikit 1

Story Mode: Yes.
Needed: Nothing.

To the left of the first Star Destroyer, just flying there.

Minikit 2

Story Mode: Yes.
Needed: Nothing.

To the right of the Star Destroyer on the back, just floating there.

Minikit 3

Story Mode: Yes.
Needed: Nothing.

Right after the first torpedo dispenser, destroy all three targets on the pipes and the minikit will appear.

Minikit 4

Story Mode: No.
Needed: Imperial Ship.

Right after the previous minikit, go right and enter the imperial ship gate.

Minikit 5

Story Mode: Yes.
Needed: Nothing.

Near the second torpedo pillar, go right and you'll enter a tunnel with the minikit.

Minikit 6

Story Mode: No.
Needed: Imperial Ship.

Right after the second torpedo dispenser, in the cross shaped corridor, there's an imperial ship door to the left. Enter it to get the minikit.

Minikit 7

Story Mode: Yes.
Needed: Nothing.

In the core room, to the right.


Score x30 Power Brick Location:

Story Mode: Yes.
Needed: Nothing.

In the core room, shoot a torpedo at each target to open the door so you can get the power block.

Minikit 8 - 10

Story Mode: Yes.
Needed: Nothing.

While flying away from the Death Star, there's one minikit in each area. Just keep shooting ahead and you'll probably get all three without even knowing.

Minikit vehicle gained: TIE Interceptor

LEGO Star Wars Episodes I to III for PC

Well, I have been meaning to do this for a long time. So now that I am playing the Complete Saga on the Wii, I might as well hang up these ones for the prequels and the original trilogy and I will be putting up the ones for the Complete Saga as soon as I have finished sorting through all the levels.

Here are the Minikit locations for the Prequels on the PC version of the game:

Episode I – The Phantom Menace

Chapter 1 - Negotiations

Requires: Force User, Astromech, Protocol Droid
Small Character, High Jumper

Vehicle Unlocked: Republic Cruiser

Canister #1

Story Mode: Yes
Requires: Force User

Go to the first corridor just north of the starting room. Walk past the first junction. Along the corridor are six blue switches on the walls, three on each side. Pull all six switches to cause the canister to appear at the end of the hall.

Canister #2

Story Mode: Yes
Requires: Protocol Droid

Head to the first corridor north of the starting room. At the first junction, turn left to see a locked door. Use a protocol droid to open the door and head through to enter a new section of the level.

The canister can be seen behind a force field to the left. Some battle droids surround it. To open it up, step on one of the black switches at the end of the large, black edifice. Your partner will stand on the other. This will open the field. Kill the droids and snag the canister.

Canister #3

Story Mode: No
Requires: Protocol Droid, Small Character, High Jumper or Force User

Head all the way to end of the first corridor and turn left to find a door with protocol access. Open it and head through.

In this next room you will see the canister on a ledge in the upper right. Unfortunately, it is guarded by a force field. On the right wall near the north is a crawlspace. Crawl through and you will end up right next to a switch. Hit it to kill the force fields.

You can get up to the ledge on the right by jumping up with a high jumper like Jar Jar. You could also use a Force user to stack the boxes in the room and use them to jump up to the canister.

Canister #4

Story Mode: Yes
Requires: Force User

Go all the way down the first corridor and turn right. Along this corridor are six purple switches, three on each side. Flip all six and the canister will appear at the end of the hallway.


Canister #5

Story Mode: No
Requires: Astromech, High Jumper

Head all the way down the first corridor and take a right. Halfway down this corridor turn left to find an astromech door. Open it and head through to a new section.

The canister is floating in the middle of the room in this section. There is a platform on the right wall (below the grate). Get on to the platform and use a high jumper to leap to the canister. It is a long jump, but you can make it.

Canister #6

Story Mode: No
Requires: Astromech, Force User, High Jumper

Head all the way down the first corridor and take a right. Halfway down this corridor turn left to find an astromech door. Open it and head through to a new section. This is the same room as the canister #5.

In this room, use the force on the damaged droid fighter. This will cause it to fly away through the blue force field. You will notice a grate up on the wall to the right. Use the Force to pull it off. To get up to the opening, use the platform below it and a high jumper. Head through the vent to get to a new section.

Drop down and switch to an astromech. Hover across the gap to the right. The droid fighter will be sitting over here. The canister is directly above the fighter. Jump onto the fighter and then use a high jumper to super jump straight up.

To get back out, you will have to access the astromech panel on the north end of the right wall. It shuts down the force field. Then just hover back across and walk into the previous room.

Canister #7

Story Mode: Yes
Requires: Force User

Head down the first hall and hang a right at the end. All the way down at the end this corridor, face right. Use a protocol droid to pass through two sets of doors. This final room of the section has a grate on the wall. Force pull it off the wall and it will form a table. From atop the table, double jump straight up and you should nab the canister.

Canister #8

Story Mode: No
Requires: Double Jumper

You start the second section on a ledge. The canister is on the ledge to the left. You can do a double jump to reach the ledge. Jump out from the ledge you are on and then use your second jump to angle back in at the ledge. It is slightly tricky, but possible. Otherwise, there is a big box and two small ones on the ground that can be stacked (big one on the bottom). You can then use a high jumper to reach the ledge and the canister.


Canister #9

Story Mode: No
Requires: Force user, Astromech

From the start of the second section, go left to find a door up on a ledge on the north wall. There is a large, transparent tank of some sort below the ledge. Force it to move it out a bit. You can then double jump up on to the ledge. Switch to an astromech to open the door. Head through to a new section.

In this room is a small puzzle. You can see the canister right in front of you under a glass tube. Stand on the gray switch. Your partner will stand on the red. This will raise you up a bit. You can now double jump into either the left or right tanks. Inside of each tank is a red switch near the front. Walk around inside until you find it. Stepping on the switch will lower the front of the tank, allowing you to walk out. Do this for both tanks. Now, step on one of the switches inside one of the opened tanks. Your partner will step on the other. This lifts the glass around the canister so you can grab it.

Canister #10

Story Mode: Yes
Requires: Force user

In the second section, head right from the start. When you go down the ramp you should see a canister hovering above you. There are some blocks to the north. Stack the big one and then the small ones using the Force. There is also a small sparking switch on the wall right next to the blocks. Pulling it will cause a platform above to move back and forth. Climb the stack and jump onto the moving platform. It will take you right to the canister.


Chapter 2 - Invasion of Naboo

Required Characters: Force User, Blaster, Small Character
Vehicle Unlocked: Gungan Bongo

Canister #1

Story Mode: No
Requires: Blaster, Double Jumper

From the start, head north a little and take the first right. At the end of the path is a target on a tree. Shoot the target and a canister will appear above you. You can just jump and shoot midair to hit the target (or you could stack the rocks). Double jump to get it.

Canister #2

Story Mode: Yes
Requires: Force User

From the start, go north to the fallen tree blocking the path. You need to use the Force on the tree to continue. Once the tree is upright, you can destroy it part by part. Completely destroy the tree and a canister will appear.

Canister #3

Story Mode: Yes
Requires: Force User

In the first section there is a brown deploy ship that you blow up to continue. The canister is above this ship. After blowing it up, the base of the ship will remain, including a slightly raised part on the left side. Stand on this part and double jump straight up to get a canister.

Canister #4

Story Mode: Yes
Requires: Force User

After you blow up the brown landing ship in the first section, proceed to chop up what is left. When you completely destroy it, there will be a small hole in the ground. The canister is down below ground level in this hole. Just drop in to get it.

Canister #5

Story Mode: Yes
Requires: Force User, High Jumper

Right before you get to the stairs in the first section, use the Force to pull up the flowers to the left. One of them has a brick under it. Use the Force on the brick and it will fly north to the steps. Hop on to it and do a super jump straight up for a canister.

Canister #6

Story Mode: Yes
Requires: Force User

In the second section, after you go right for awhile the path with curve south. Here, you will have to use the Force on some blocks up on a ledge to create a platform needed to cross a pit. After you move the blocks, high jump up to the ledge they were on. There is a canister sitting right there in plain sight.


Canister #7

Story Mode: Yes
Requires: Force User

In the third section, run right a little bit from the start and you will have to move some bricks to get a tree to fall and create a ramp. After moving the bricks, they will form a small ledge to the south. Hop down to it for a canister.

Canister #8

Story Mode: No
Requires: Small Character

After climbing the tree ramp in the third section, continue right and there will be a crawlspace on the wall. Climb in for a canister.

Canister #9

Story Mode: Yes
Requires: Force User

Just to the right of the really big, shiny swamp in the third section there is a cave in the north wall blocked by some beams. Use the Force to move the beams and enter the cave for a canister.

Canister #10

Story Mode: Yes
Requires: Force User

In the final section there is a broken statue on the left side just outside the cave that you start in. You need to use the Force to assemble the statue correctly. Move the feet, then the arms, then the head. When the status is complete a canister will appear within easy reach.

Chapter 3 - Escape From Naboo

Required Characters: Force User, High Jumper, Grappler, Small Character
Vehicle Unlocked: Royal Starship

Canister #1

Story Mode: No
Requires: Force User, High Jumper

At the very beginning of the chapter, there is a canister floating in the northwest corner of the plaza (just south of the grapple marker). On the north wall are four pairs of brown doors. You can destroy these doors for studs. In between the doors are three columns. Use the Force on each column and it will become a block in the middle of the plaza. Use the Force on each of the three blocks and they will stack right below the canister. Switch to a high jumper, get on the stack and jump straight up.

Canister #2

Story Mode: No
Requires: Force User, Double Jumper, Astromech

Just before the exit of the first section, there are two discoloured patches on the wall, one above the other. Use the Force on the bottom patch to form a step. Hop up and use the Force on the upper patch to make another step up and to the right. Use a high jumper to reach it. Then, use an Astromech to hover over to the right. The canister is in the corner in the middle of some green vines.

It is also possible to get this canister another way. Below it are two barrels you can break. Instead, hop on to the left one and use it to jump up. You should be able to get the canister with just a double jumper then.

Canister #3

Story Mode: Yes
Requires:

At the start of the second section (with the downwards stairs to the north), head directly south to find a canister.

Canister #4

Story Mode: No
Requires: Astromech, Grappler

In the third section, you will walk to the right behind some walls and then bust out through a large semi-circle window. Outside of the window, if you go all of the way to the left you will see a grapple hook on the edge of your level. Hop over the ledge here and fall down to the left. From here, hop down over the left edge again. To the left will be a big gap, with some battle droids on the other side. Hop onto the ledge, switch to an Astromech and hover across the gap. On the other side, grapple up to find a canister.

Canister #5

Story Mode: Yes
Requires:

In the third section, you will walk to the right behind some walls and then bust out through a large semi-circle window. Outside of the window, if you go all of the way to the left you will see a grapple hook on the edge of your level. Hop over the ledge here and fall down to the left. From here, hop down over the south edge. Head all of the way to the right on this ledge to find a canister.

Canister #6

Story Mode: No
Requires: Grappler, Small Character

In the fourth section you will hop down a round hole and then head right. Eventually there will be a grapple mark up some stairs along the north wall. Grapple up and there will be a crawlspace to the left. Crawl through and go left up a few steps for a canister.

Canister #7

Story Mode: Yes
Requires: Grappler

In the fourth section you will hop down a round hole and then head right. Eventually there will be a grapple mark up some stairs along the north wall. Grapple up and head left (past the crawlspace) and down some stairs to find another grapple marker. Use it to cross onto a balcony. The canister is in the alcove on this balcony.

Canister #8

Story Mode:
Requires:

In the last section (with the green domes), step on the switch on the middle large green dome. A cut scene will show you the exit opening. However, if you backtrack a bit you will see that this switch also opened the north most of the first set of three small domes. Beneath it is a breakable grate housing a canister.

Canister #9

Story Mode:
Requires: Force User, High Jumper

In the last section there are four trees forming a square around the middle large green dome. Destroy these trees. Their empty pots will be movable with the Force. They will stack at the center of the middle green dome. After you have stacked all four, jump onto the stack and use a high jumper to leap straight up to reach the canister.

Canister #10

Story Mode:
Requires:

At the very end of the level you have to smash a green cage and drop through a hole (which ends the chapter). Above this hole is the last canister. You literally cannot exit the chapter without getting it.


Chapter 4 - Mos Espa Podrace

Required Characters: None
Vehicle Unlocked: Sebulba's Pod

This is one of the few chapters in which you can get all ten canisters in story mode (because there is no free play mode). You do not need any special characters. It is worth noting here that if you die and have to restart a stretch of the race, you will not lose any canisters you have collected. So if you need to slow down to get a canister, do not worry. You may have to redo that part of the race, but you'll still have the canister.

The canisters in this chapter are encased in spinning gray objects. Just crash into them to collect the canister.

Canister #1

In the first leg of each lap there is a wooden fence on the right at the turn after the pits. Crash through the fence and up head up the ramp behind it. The canister is at the very end of the ramp on the left edge. You can get it on any lap, although you'll have more time to spare on the first.

Canister #2

In the first leg, inside the cave you will make a left turn. The canister is on the left side right after that turn. You can get it on any lap.

Canister #3

In the second leg, hit the leftmost accelerator. Then, hit the next leftmost accelerator. The canister is right behind this accelerator. Get this on the first lap before you have to deal with boulders.

Canister #4

In the second leg, after getting out of the wide area with Tuskens shooting, you will come to a narrow area with several poles in a row. The canister is in between these poles. You can get it on any lap.

Canister #5

In the second leg you will come to side by side accelerators (after the first wide area and the canyon beyond it). Behind these accelerators is a rock formation that splits the path for a short bit. Take the rightmost accelerator and the rightmost path. The canister is under the archway. You will miss the accelerator when you get this, so do it on the first lap, as you will be more pressed for time on laps 2 and 3.

Canister #6

In the final wide clearing of the second leg (beyond where the path temporarily splits) the canister is on the right side. You can get it on any lap, although it does require jutting out a bit, so you are best to get it on the first lap when you have extra time.

Canister #7

In the third leg of the race, the third accelerator is off to the left. The canister is right after this accelerator. You can get it on any lap.

Canister #8

In the third leg, just beyond the fourth and last accelerator (it’s off to the right) is a line of poles. In the middle is the canister. You can get it on any lap.


Canister #9

In the second lap you will take the middle path on the first leg. Right after the cut scene you will hit an accelerator. The canister is right after it. You cannot miss it. You can only get this canister on lap two, but it should not be a problem at all.

Canister #10

On the first leg of the third lap you will take the right path. At the end of the path you will pass through an accelerator in a narrow spot between some rocks. Right after this accelerator, stay right before the dip to hit the canister. You will miss an important accelerator unfortunately, so you may time out getting this one. You will still keep the canister though. This canister is ideally reached on lap 3. You may be able to get it by slowing way down on one of the earlier laps, but then you will certainly time out (although you will keep the canister).


Chapter 5 - Retake Theed Palace

Required Characters: Dark Force User, Grappler, High Jumper
Vehicle Unlocked: Naboo Starfighter

Canister #1

Story Mode:
Requires: Grappler

In the big area with all of the droids just to the right of the start, there is a grapple marker on ground level in the right corner. Grapple up and there will be a canister behind some windows in front of you. Follow the ledge around to the left and then swing a right after hopping the fence. You will be in the room with canister.

Canister #2

Story Mode:
Requires: Grappler

In the big area with all of the droids just to the right of the start, there is a grapple marker on ground level in the right corner. Grapple up and head left. Directly over the door there is a round window in the wall. Blast out the window and you can jump into the alcove and grab a canister.

Canister #3

Story Mode:
Requires:

In the second section, head right and cross the gap. Enter the first round room. On the north side of the room is a statue. Destroy the statue to reveal a switch underneath. Stepping on the switch will open the wall and reveal a canister.

Canister #4

Story Mode:
Requires: Dark Force User

From the first round room of the second section, head northwest and then northeast. You will come to a room with a bunch of red lights. There is also a black object in the middle of the room. Use a Sith to move it. From it, you can jump up to the right (where some battle droids are). You could also just use a high jumper to get up here. Up on top is a large red and black triangle shaped object. Use Dark Force on it and will explode to reveal a canister behind.

Canister #5

Story Mode:
Requires:

In the area with the fountain, you use the Force to make a spiral staircase. At the top of the staircase, go right. There are some brown windows with greenery on them. Break them and you can enter the area behind. There is a canister sitting in here.


Canister #6

Story Mode:
Requires: Force User

In the section with the fountain you rebuild a bridge. After crossing the bridge, jump over the railing to the area to the south (there are a bunch of studs on it). On the left side of this area you can hop up to the north. On this ledge there is a grey part of the wall. Use the Force on it to form a step. Use it to jump up to the left. Follow the ledge up a few steps and to the left to find a canister.

Canister #7

Story Mode:
Requires:

In the fifth section, go right. You will come to a place where the south wall takes a bend and turns north. You will see a canister just on the other side of this ledge, down a level. Hop down and grab it.

Canister #8

Story Mode:
Requires: Force User, Grappler

In the dining room, there are two tables (with chairs) left of the wide stairs (in the back of the room). Use the Force on them and they will stack off to the left. Use the stacked tables to jump up and get behind the pillars above. There is a grapple marker here. Grapple up and follow the ledge left, then south and then left. The canister is at the left end. You can also use a high jumper to get up instead of stacking tables and grappling.

Canister #9

Story Mode:
Requires: Force User, Grappler

In the hanger, there is a lone pilot you need to free in the corner opposite the entrance. He is up on a ledge with a battle droid. There is a grapple marker on the ledge. Using it will take you directly to a canister.

Canister #10

Story Mode:
Requires: High Jumper, Force User

In the berth you rescue two pilots who are up in an alcove above a door on the north wall. To get up there, you and your partner both got on blocks and levitated up. From this alcove, leap to the ledge on the upper right with a high jumper. Follow the ledge going right. At the end, leap to the ledge that goes over the main hanger doors. Follow this ledge to the end and you will reach a platform with a canister.


Chapter 6 - Darth Maul

Required Characters: Force User, High Jumper, Astromech, Grappler
Vehicle Unlocked: Sith Infiltrator

Canister #1

Story Mode:
Requires: High Jumper

In the first berth, there is a broken Naboo fighter to the left. The canister is in the air high above this fighter. Use the Force on its broken engine (laying on the ground). This will repair the fighter, which will begin to hover a distance off the ground. Jump on to the fighter and then use Jar Jar to super jump straight up to the canister.

Canister #2

Story Mode:
Requires: Force User

In the first berth, there is a Naboo fighter to the right. A canister floats above it. You can either get it with a high jumper or you can use the Force on the fighter, causing it to rise slightly, and then double jump up to it.

Canister #3

Story Mode:
Requires: Force User, Astromech

In the first berth, there is a pair of yellow platforms flanking the exit door to the north. Hop on one and your partner will switch to a Jedi (or Sith) and hope on the other. Use the Force on his platform and he will then use the Force on yours. The two platforms will rise together. At the top, hop off onto the ledge between them. Switch to astromech and use the access panel on the left wall (which is a bit tricky to line up with properly). This will open the wall behind you. Head through to a new section.

Light up the ten switches in the room at the same time. They go out pretty quickly after you step on them. The trick is to start at the end closest to the north wall. Run down one of the columns of switches. After you hit the second switch, the computer will start running your partner down the other column. After you get all five of yours, hit the last switch on the other side as well. When you get them all lit, the canister appears at the north end of the room.

Canister #4

Story Mode:
Requires:

In the second section (with the circular walkways), stay on the level that you enter the room on (do not jump up at all). Follow the walkway to the grating. Follow the grating all the way to the right. It will circle around the central pillar and you will have to make a few jumps. Eventually you will get off the grating. Continue right and you will reach a canister way at the end hidden in an alcove.


Canister #5

Story Mode:
Requires: Grappler, High Jumper, Force User

In the second section, hop up a level at the beginning of the circular grating. Follow it right and hop up on to the gold grating. From the gold grating, jump across to the grapple marker. Switch to a grappler and grapple up. Switch to a high jumper and leap to the platform above and to the left. From here, jump on top of the central pillar (and collect a ton of studs). Walk all the way around to the right. You will be ambush by a squad of battle droids. After killing them, continue around to a yellow lift with a knob next to it. Use the Force on the knob a few times to raise the lift. Use a high jumper to get up on the left. The canister is straight up, so just jump up and grab it. As a note, if you try to head back around to the
left, you will be ambushed by battle droids again.

Canister #6

Story Mode:
Requires: Astromech

At the beginning of the third section, you will be on a semicircle platform. On the left side of the door you just passed through is an astromech access panel. This will cause a small platform off to the side to move back and forth. You can see the canister hovering out there. Jump on to the moving platform and ride it out to the canister, which you will pick up automatically.

Canister #7

Story Mode:
Requires: Astromech

At the beginning of the third section, you will be on a semicircle platform. On the right side of the door you just passed through is an astromech access panel. This will cause a small platform off to the side to move back and forth. You can see the canister hovering out there. Jump on to the moving platform and ride it out to the canister, which you will pick up automatically.

Canister #8

Story Mode:
Requires: High Jumper

At various points during the Darth Maul duel in the final room, he will create three platforms and hop up on them. After you've gotten Maul off the first platform (by Forcing an object back at him), use a high jumper to get up on to the platform yourself. The canister is right above the platform. You can reach it by jumping straight up.

Canister #9

Story Mode:
Requires: High Jumper

At various points during the Darth Maul duel in the final room, he will create three platforms and hop up on them. After you've gotten Maul off the second platform (by Forcing an object back at him), use a high jumper to get up on to the platform yourself. The canister is right above the platform. You can reach it by jumping straight up.


Canister #10

Story Mode:
Requires: High Jumper

At various points during the Darth Maul duel in the final room, he will create three platforms and hop up on them. After you've gotten Maul off the third platform (by Forcing an object back at him), use a high jumper to get up on to the platform yourself. The canister is right above the platform. You can reach it by jumping straight up.

Episode II – Attack of the Clones

Chapter 1 - Discovery on Kamino

Required Characters: Dark Force User, High Jumper, Grappler,
Protocol, Small Character, Astromech
Vehicle Unlocked: Jedi Starfighter

Canister #1

Story Mode:
Requires: Force User, High Jumper

From the starting landing pad, follow the left walkway. At the end are some gears on the ground. Use the Force to move them. This will cause the circular area at the end of the platform to rise. Jump up onto it and switch to a high jumper. Vault straight up for the canister.

Canister #2

Story Mode:
Requires: Astromech

From the starting landing pad, go to the northeast walkway. The bridge is out, but you can see the canister on the other side behind glass. Use an astromech to hover across and the glass will open, allowing you to grab the canister.

Canister #3

Story Mode:
Requires: Protocol, Blaster, Small Character

In the third section of the chapter, you will have to step on a bunch of blue pads on the ground to proceed. This will open a path to the northwest and to the northeast. Take the northeast path. At the end is a door locked by a protocol droid access.

On the other side of the door is a big empty space with no floor, and a single platform with a switch. Get to the platform and step on the switch. This will cause another platform to rise your partner will jump onto and hit the switch, bringing up the next one to your right. Cross over to it. Shoot the target on the wall to the north to extend a bridge.

In the next room there are five switches and five crawlspaces. Crawl into the one on the far right for the canister in the middle. Your partner will then step on the switch in front of your tank to let you out.

Canister #4

Story Mode:
Requires: Protocol

Follow the same path as for the previous canister.

On the other side of the door is a big empty space with no floor, and a single platform with a switch. Get to the platform and step on the switch. This will cause another platform to rise your partner will jump onto and hit the switch, bringing up the next one to your right. Cross over to it and step on the switch. Your partner will do the same. Do this once more and the ledge to the right will lower (once you are both standing on the rightmost two switches). Take a jump over on to it. In the centre you will have to use the Force twice to open some flaps over a lift. Hop on the lift and jump up to the canister.


Canister #5

Story Mode:
Requires: Force User

In the third section, after you step on all of the blue pads, take the northwest corridor. Along the walls will be some rotating blue switches, three per side. Use the Force on all six (not at the same time of course) and the canister will materialize at the end of the hallway.

Canister #6

Story Mode:
Requires: Force User

In Jango Fett's room, there is a block dispenser on right side of the back wall. Use the Force on it to make it spew out some bricks. Do this a few times and the bricks piled on the floor will become target able. Use the Force on them to complete Jango's picture to the left. This unlocks the canister in the wall.

Canister #7

Story Mode:
Requires:

In the corridor outside of Jango's room, head north and enter the door on the left. Inside is a simple floor pad puzzle. Two pads are lit. Step on both of them (step on one and your partner will get the other) and two more will light. Repeat until all of them are lit to cue up the Star Wars disco. A canister will appear on the north side of the room.

Canister #8

Story Mode:
Requires:

From the corridor outside of Jango's room, go into the last door on the right (you need to go in here anyway to follow Jango). Inside the room is a canister stuck in the wall. On either side of the canister are a triangle of wall lights. In front of each is a corresponding triangle of floor pads. Step on the pads to match the pattern lit up on the wall (you step on one and your partner will step on the other). Do this for three patterns and the canister is yours.

Canister #9

Story Mode:
Requires: Grappler, Protocol

Late in the level you will end up outside on some walkways triggering Jango's bombs. After this, follow the walkway all of the way to the right to find a grapple marker. On top, there will be a raised lift and a protocol access panel. Use the protocol panel to lower the lift. Behind the lift on the wall are three targets. Switch to a grappler and hop on the lift. As it goes up, shoot the three targets. If you miss any you will have to reuse the access panel to lower the lift and try again. Once you get all three in a row, hop down off the lift and claim the canister in the wall to the north.


Canister #10

Story Mode:
Requires: Dark Force User

In the final interior hallway of the level (the one where you have to shut some tubes spewing out floating droids), there is a black door on the left side of the corridor. Target it with a dark Force user (a Jedi will not work) and use the Force on it. It will open, allowing access to a new room. Inside, you will see the canister to the left stuck behind a force field. On either side will be a tube and a round red knob. Use the Force on the knob. Your partner will do the same. This will cause a bunch of droids to pour into the room, but will also unlock the canister. Kill the droids and grab it.

Chapter 2 - Droid Factory

Required Characters: Force User, Astromech, High Jumper, Grappler
Vehicle Unlocked: Droideka

Canister #1

Story Mode:
Requires:

From the start of the level, head south (facing the camera). At the end of the corridor is a canister.

Canister #2

Story Mode:
Requires: High Jumper or Small Character

You begin the second section (with the conveyor belt) on a ledge. There are some platforms off to the left at the end of the conveyor belt. From the doorway, you can run out and double jump on to the bottom platform. The ledge you start on will contract. If it does so all of the way, you will need to use a high jumper to get back to the doorway and vault across.

Once on the lower platform, you can either use a high jumper and some fancy jumping to get to the platform above, or you can just use a small character and the crawlspace. Either way, the canister is sitting on that upper platform.

Canister #3

Story Mode:
Requires: Force User, Grappler, Astromech

In the second section (with the conveyor belt), go all of the way to the far right. Along the north wall will be three round circles on the ground (which become fans if you pull the blades of the wall). There is a walkway extending south from the middle circle. Follow it to the end and you will find a knob to Force pull. This will move it into position. Force it again to rotate part of the walkway. Head right to the grapple marker. Switch to a grappler and zip up. Shoot the target on the wall. Beneath is an astromech panel to open the door. Open and enter.

This next room has a simple puzzle. There is a tube on the right holding the canister. You need to unlock it. Along the north wall are four tubes. They are coloured red, yellow, blue and black from left to right. The leftmost three have astromech access panels in the front of them. The fourth on has a coloured circle on the front of it instead. You need to mix colours to match the coloured panel on the four tube. The first colour is green, so use your astromech to access the blue and yellow tubes (in any order). After a small animation, the target colour becomes orange. That's red and yellow for all of you out there who have yet to pass kindergarten. The third colour is, quite predictably, purple. Turn on the red and blue and the canister will unlock. You will need a double jumper to reach it.

Canister #4

Story Mode:
Requires:

In the third section of the level (with the targets and smelting pots), you will activate a smelting pot that travels up and to the right. It is the first one (you activate it but grappling and shooting targets on either side). Hop in the pot and after it goes up and starts moving right, there will be a ledge to the north. The canister is visible on the left side of this ledge. Hop off the pot and on to the ledge. You can also hover over. Yet another way to get it is to use a high jumper. Grapple up on the right side of the pot and stand in front of the right target. A high jumper should be able to leap up and to the right and make the ledge.


Canister #5

Story Mode:
Requires: Astromech

In the third section of the level (with the targets and smelting pots), you will activate a smelting pot that travels up and to the right. It's the first one (you activate it but grappling and shooting targets on either side). Hop in the pot and after it goes up and starts moving right, there will be a ledge to the north. Hop or hover across to this ledge and continue right. You can also reach the ledge with a high jumper by jumping from in front of the right target up to the ledge. Either way, once you're up there continue to the right. You will reach a door guarded by a droideka. An astromech access panel locks the door. Open and enter.

Inside there will be a bunch of moving platforms. The canister is way off to the right. You will have to cross the moving platforms. You can do so with pretty much anyone. I prefer hovering with an astromech, as it is the most forgiving. Cross the five platforms, grab the canister and head back the way you came.

Canister #6

Story Mode:
Requires: Grappler

The fourth section is the one with a large magma pit and some rotating platforms that you used to get Threepio across in story mode. From the entrance, jump to the ledge to the north and follow it right to the grappler marker. Grapple up and the canister will be directly above you.

Canister #7

Story Mode:
Requires: Force User, High Jumper

In the fifth section with terminate caves, follow the caves to the right. You will eventually come to a hole on the wall covered by Lego brick grating. Destroy the grating (it has three sections, I think you only technically need to destroy the left) and it will leave a pile of bricks off to the left. Use the Force on them to create a step. Hop onto it and use a high jumper to vault up and into a cave directly above. The canister is just sitting in the alcove.

Canister #8

Story Mode:
Requires: Astromech

In the fifth section with terminate caves, follow the caves to the right. You will eventually come to a hole on the wall covered by Lego brick grating. Destroy all three sections of the grating. You can then enter the opening behind.

Inside is simple maze puzzle. The room has a bunch of red force fields that you need to shut off in order to get to the canister. From the entrance, go right and use the astromech panel. Go back left and round a corner. Continue all of the way until the wall, where you will hang a left. At the end of this path is another astromech panel to unlock. Next, head through the small gap behind you and follow the path the only way that it goes. You will pass a dead end to the right and a small gap to the left, leading to another astromech panel. Unlock it and you've got just one more. Go right (around the canister) and unlock the panel on the wall. The canister is now unlocked. Head back left to get it.


Canister #9

Story Mode:
Requires:

In the fifth section (with the termite caves), you will exit on the far right through a door guarded by two droidekas and locked by a protocol panel. From this door, go south and around the corner to the right to find a canister.

Canister #10

Story Mode:
Requires: Force User, Astromech, High Jumper

In the sixth section, near the two conveyor belts (one gives you a bomb to blow open a force field to the right) there is a canister suspend way up in midair. Use an astromech on the left access panel. The left conveyor will give you some gears and bricks. Use the Force on them (there are two piles on the belt) to create a lift and a switch. Hop on the left and your partner will Force the switch. Once you're up in the air, use a high jumper to jump straight up and snag the last canister.


Chapter 3 - Jedi Battle

Required Characters: Force User, High Jumper, Small Character
Vehicle Unlocked: Republic Gunship

This is a good example of a level you probably want invincibility on when you go canister hunting. I will use the three characters chained to poles as reference points. You will free these characters throughout the chapter, so I recommend getting the canisters first.

Canister #1

Story Mode:
Requires: High Jumper

There is a canister on a very high ledge behind Padme's pole to the right (just to the north of where you start). To get it, super jump to the ledge on the left and then up to the ledge with the canister.

Canister #2

Story Mode:
Requires: High Jumper

There is a canister on an even higher ledge behind Padme's pole. When you collect canister #1, you will see the high ledge to the south. Super jump to the ledge on the left and then up to the ledge with canister #1. From the right side of this ledge, leap south to the small ledge with the canister.

Canister #3

Story Mode:
Requires: Force User

Go right from Padme's pole and you will see a canister behind a gate in the wall. If you have reached Anakin's pole, you have gone to far. Force pull the switches on either side of the gate at the same time. Pull one and your partner will get the other. The gate will open and you can claim the canister.

Canister #4

Story Mode:
Requires: High Jumper or Grappler

There is a canister on a high ledge behind Anakin's pole. You can either grapple or high jump to the step on the left, and then grapple or high jump up to the canister.

Canister #5

Story Mode:
Requires: Grappler or High Jumper

There is a canister on an even higher ledge behind Anakin's pole. Get to the platform where canister #4 was. The canister is on the ledge just up and to the left. Jump or grapple to it.

Canister #6

Story Mode:
Requires: Grappler or High Jumper

There is a canister on a ledge behind Obi-Wan's pole. Grapple or jump to the low ledge on the left. Shoot the target on the wall to raise a lift that will get you up to the canister's ledge. You can also just jump up to it with a high jumper.

Canister #7

Story Mode:
Requires: High Jumper

There is a canister on a ledge even higher behind Obi-Wan. Get up to the ledge that had canister #6. From the right side, use a high jumper to leap to the platform up and to the south. It is a somewhat tricky jump.

Canister #8

Story Mode:
Requires: Force User, Small Character

Going right from Obi-Wan, you will come to a crawlspace to the left of a gate guarding a canister. You need to use the Force on some blocks in front of the crawlspace to create a ramp for your small character. Then, climb through to get the canister. Step on the switch to get out.

Canister #9

Story Mode:
Requires: Force User

To the right of Obi-Wan (and canister #8) you will come upon a crumbled column. First, there is a pile of bricks that you need to use the Force on. They will reform into a column piece. Then, you need to build the column (using the Force) in the correct way. Essentially, just make sure the colors match up.

Put the solid brown piece (with the tan base beneath it) down first. Next is the piece you rebuilt. Third is the only remaining piece on the left (the one that does not angle in). Once completed, a canister will appear on top.

To get the canister, use the Force on the top of the rebuilt column. The top part will come off. Hop onto the piece that you just moved. Use a high jumper to leap to the top of the remaining column and snag the canister.

Canister #10

Story Mode:
Requires:

To the right of the broken column (or to the left of Padme) is the arena's main entrance. It is the one that the droids pour out of in the cut scenes. There are two pillars to the right of this door. The left one is squat. The right is tall and skinny. The canister is behind the right pillar.


Chapter 4 - Gunship Cavalry

Required Characters: None
Vehicle Unlocked: AT-TE

Canister #1

At the start, fly immediately to the left and there will be one in front of a rock outcropping.

Canister #2

From the start, pass two single lasers. There will then be a double set of lasers. The canister is just beyond them.

Canister #3

After the first pit in the course, there will be a rock formation splitting the path. Stay to the left of it. Right after you pass the formation is a canister.

Canister #4

After the first force field, there will be a pit and three lasers. Stay on the right side of the pit. At the end of the pit is a canister.

Canister #5

After the first force field you will encounter two pits in the path. The canister is right at the near edge of the second pit.

Canister #6

In plain sight in the second part of the level. Just swing around in one direction and you will eventually come across it.

Canister #7

In plain sight in the second part of the level. Just swing around in one direction and you will eventually come across it.

Canister #8

In plain sight in the second part of the level. Just swing around in one direction and you will eventually come across it.

Canister #9

In plain sight in the second part of the level. Just swing around in one direction and you will eventually come across it.

Canister #10

In plain sight in the second part of the level. Just swing around in one direction and you will eventually come across it.


Chapter 5 - Count Dooku

Required Characters: Astromech, Grappler, Force User
High Jumper, Small Character
Vehicle Unlocked: Solar Sailer

Canister #1

Story Mode:
Requires: Astromech

At the start, head left to the end of the platform. You will see a canister hovering out to the left. Use an astromech to hover to it. If you die, it is not a problem since you do not have any studs yet.

Canister #2

Story Mode:
Requires: Grappler

At the start, when you follow Dooku to the right, there is a grapple marker outside to the right of the door. Grapple up to find a canister. If you die jumping back down, it is not a problem since you do not have any studs yet.

Canister #3

Story Mode:
Requires: Force User

At the end of the first interior corridor, there are two barrels. Use the Force to move both of them. Then destroy them both to destroy the off-color part of the wall and reveal a canister.

Canister #4

Story Mode:
Requires: High Jumper

In the first big room (with the extensible steps with switches on them), there is a ledge with a canister directly above the second step on the right. To reach it, do a super jump from the third step back to it.

Canister #5

Story Mode:
Requires: High Jumper

In the first big room (with the extensible steps), there is a canister on a ledge off to the left of the north exit door. Use a high jumper to reach it.

Canister #6

Story Mode:
Requires: High Jumper

In the first big room (with the extensible steps), there are also extensible steps on the left side of the room. Step on the switch underneath a ledge to extend them. Your partner will switch to a double jumper and jump up on the ledge, stepping on another switch. Jump up the two stairs, and then high jump up to the third. The canister is on the fourth step, just one jump away.


Canister #7

Story Mode:
Requires: Blaster

In the room in which you duel Dooku, there are two targets on the south end of the right wall. Between them is a canister encased in a force field. Shoot both targets to open the field and retrieve the canister. If you wait too long, the targets will deactivate. You need to have them both activated at the same time.

Canister #8

Story Mode:
Requires: Small Character, Grappler

In the room in which you duel Dooku, there is a crawlspace in the right wall on the north end. This will take you up to a ledge. Follow the ledge to a grapple marker. Switch to your grappler and grapple directly up onto the canister.

Canister #9

Story Mode:
Requires: Force User, High Jumper

In the room in which you duel Dooku, there is a toppled column in the back left (the one Yoda holds up as Dooku escapes). It has three sections that you can use the force on. Stack them to form a column of sorts. Jump to the top with a super jumper. The canister is on a ledge just to the north. Jump to it.

Canister #10

Story Mode:
Requires: Force User, High Jumper

In the room in which you duel Dooku, there is a toppled column in the back left. It has three sections that you can use the force on. Stack them to form a column of sorts. Jump to the top with a super jumper. There is a ledge to the north (that had canister #9 on it) that you can jump to. From that ledge, there are some cables and brown objects hanging to the right. The canister is in the middle of it. Switch to a blaster character and shoot out the cables and brown things. Then use a high jumper to jump over and snatch it midair.


Episode III – Revenge of the Sith

Chapter 1 - Battle Over Coruscant

Required Characters: None
Vehicle Unlocked: Drop Ship

Canister #1

At the beginning of the level, you will run along a capital ship and then tilt down beyond the bow. You should pass the canister on this first dive.

Canister #2

After the first dive (where you got canister #1) you will level out above a capital ship. The second canister is off to the left at the edge of the capital ship.

Canister #3

After shooting apart a capital ship, you will pass a ship's fin (on the left side of it). Canister #3 is to the left of the fin.

Canister #4

After shooting apart a capital ship, you will pass a ship's fin and eventually go underneath a capital ship. The canister is underneath the capital ship, about three quarters of the way through. It is hovering up close to the bottom of the ship.

Canister #5

After shooting apart a capital ship, you will go underneath another capital ship. You will then turn right and upward. You should fly right into the canister.

Canister #6

After shooting apart a capital ship and going under another, you will eventually make a very long left turn. At the end of the turn there will be a canister at the bottom of the screen near the edge of a capital ship.

Canister #7

After you destroy a ship's fin, you will bank right and head down. You will pass a canister as you turn.

Canister #8

You will pass through a ship's docking bay (after shooting a force field open). A canister is inside the ship's docking bay on the left side.

Canister #9

After passing through a ship's docking bay, you will turn right. Then, you will go straight for awhile and eventually pass a canister off to the left underneath the edge of a big ship.

Canister #10

After passing through a ship's docking bay, you will turn right and then head straight for awhile. You will then veer left and cut a right underneath a capital ship. A canister is off to the left under this capital ship.


Chapter 2 - Chancellor in Peril

Required Characters: Grappler, Astromech, Protocol, High Jumper, Force User
Vehicle Unlocked: Emergency Ship

Canister #1

Story Mode:
Requires: Grappler

In the docking bay (in which you begin the chapter), there is a grapple in the northeast corner of the room. Grapple up and head left on the ledge to reach a canister.

Canister #2

Story Mode:
Requires: Grappler

In the second section, head south. When the corridor opens into a big room (just before you jump down), there will be a grapple marker off to the right. Grappling will launch you up into the canister.

Canister #3

Story Mode:
Requires: Astromech

In the third section there is a room with a bunch of doors along the north wall. This is the room where R2 joins you in story mode. An astromech access panel on its left locks the leftmost door. Open the door to reveal a canister.

Canister #4

Story Mode:
Requires: Protocol

In the third section there is a room with a bunch of doors along the north wall. This is the room where R2 joins you in story mode. A protocol access panel on its left locks the second door from the left. Open the door to reveal a canister.

Canister #5

Story Mode:
Requires: High Jumper

You enter the fourth section by heading up a ramping created from blown up ceiling. At the start of this section there is a canister in an alcove directly north of you. It is high up, so use a high jumper to get it. You can also get it by going to the right a ways and using the crawlspace.


Canister #6

Story Mode:
Requires:

You enter the fourth section by heading up a ramping created from blown up ceiling. From the start of this section follow the ledges around to the left. At the end is a canister.

Canister #7

Story Mode:
Requires:

After you defeat Dooku, you will head up some stairs and into a room to the north. This room has two doors on the left, and two on the right. There is a canister behind the far door on the right.

Canister #8

Story Mode:
Requires: Force User

In section with the steam curtains, go all of the way to right (past the two curtains). Just before you hop on to the ledge going south, there is a tan object on the north wall. Using the Force on it will cause it to explode (watch out). Behind it there is a canister in an alcove.

Canister #9

Story Mode:
Requires:

In the bridge at the very end of the chapter, there is a canister off to the left. It is hovering near the door through which you entered.

Canister #10

Story Mode:
Requires:

In the bridge at the very end of the chapter, there is a canister off to the right. It is hovering near the door through which you entered.


Chapter 3 - General Grievous

Required Characters: Grappler, Force User, High Jumper, Astromech
Vehicle Unlocked: Jedi Starfighter (Episode III)

Note: This guide assumes you have fought Grievous down to five hearts.

Canister #1

Story Mode:
Requires:

Directly north of the main platform you begin on is a small ledge with a canister. You can double jump to it.

Canister #2

Story Mode:
Requires:

Cross the bridge from the main platform (the one you used the Force to build). Jump up on to the ledge on the left. Use the Force on the bricks here to build some ledges on the wall. Jump up to the ledge on the top right. Double Jump straight up to get the canister.

Canister #3

Story Mode:
Requires: High Jumper

Cross the bridge from the main platform. Jump up on to the ledge on the left. Use the Force on the bricks here to build some ledges on the wall. Jump up to the ledge on the top right. Super Jump with a high jumper straight up to get the canister. This canister is directly above the previous one.

Canister #4

Story Mode:
Requires:

Cross the bridge and grapple (or jump) up to the ledge on the right. At the end of the ledge you will have built some steps out of blocks. Go up them to the higher ledge. Jump down off the right side of this ledge. Go to the left and you will see an alcove in the wall with a canister in it. A double jumper should get you to it.

Canister #5

Story Mode:
Requires:

Cross the bridge and grapple (or jump) up to the ledge on the right. At the end of the ledge you will have built some steps out of blocks. Go up them to the higher ledge. Jump down off the right side of this ledge. Go to the right and drop down a short step. Drop down one more step to find a canister.

Canister #6

Story Mode:
Requires: High Jumper

Cross the bridge and grapple (or jump) up to the ledge on the right. At the end of the ledge you will have built some steps out of blocks. Go up them to the higher ledge. Jump down off the right side of this ledge. Go to the right and drop down a short step. Use a high jumper to leap to the right and up on to the high ledge with a canister.

Canister #7

Story Mode:
Requires: High Jumper

Cross the bridge and grapple (or jump) up to the ledge on the right. At the end of the ledge you will have built some steps out of blocks. Go up them to the higher ledge. Jump down off the right side of this ledge. Go to the right and drop down a short step. Use a high jumper to leap to the right and up on to the high ledge (with the previous canister on it). Hop up to the ledge to the north and follow it around to the left. There will be a canister waiting around the corner.

Canister #8

Story Mode:
Requires: High Jumper

Cross the bridge and grapple (or jump) up to the ledge on the right. At the end of the ledge you will have built some steps out of blocks. Go up them to the higher ledge. Jump down off the right side of this ledge. Go to the right and drop down a short step. Use a high jumper to leap to the right and up on to the high ledge (with the previous canister on it). Go south and follow a long narrow bridge into a round room with a bunch of bombs (watch out!) and a ton of studs. Inside, there is a pillar in the middle. The pillar has switches on four sides. Use the Force on all four and the column will rise, revealing a canister.

Canister #9

Story Mode:
Requires: Astromech

From the main area, use an astromech to hover to the northwest (left of the bridge). On the other side is a broken bridge that becomes a ledge. At the left end of it the canister.

Canister #10

Story Mode:
Requires: Astromech

From the main area, use an astromech to hover to the northwest (left of the bridge). On the other side is a ledge. Go to the left edge and double jump across to the ledge further left. The canister is on a ledge just have a step up from here. Hop up to get it.


Chapter 4 - Defense of Kashyyyk

Required Characters: Dark Force User, Astromech, High Jumper, Grappler
Vehicle Unlocked: Wookiee Cat

Canister #1

Story Mode:
Requires: Force User

From the start, lower and cross the bridge. At the t-junction, take the right path to a platform with some brown pipes in the middle. You need to destroy all of the pipes around the outside of this structure. Then, use the Force to move the inside cylinder and reveal a canister.

Canister #2

Story Mode:
Requires: Grappler, Astromech, High Jumper

In the first section of this level you grapple up around a tree and free a Wookiee. From the platform with the Wookiee, use an astromech to hover clockwise around the tree to another platform at the same elevation. Hover or super jump to the platform on the left (with a grapple marker on it). Grapple across to another platform. From this platform, use a high jumper to leap to a platform up in the air and to the left. The canister is on this platform.

Canister #3

Story Mode:
Requires: Grappler

In the first section, near the end there is a platform with bridges on all four sides. You enter the platform from the south bridge. Ahead across the north bridge there is a Wookiee flanked by two clones (that you have to free). Down the right path you can use the Force to create a hook and grapple up to a Wookiee. Take the left path. At the end is a platform with two grapple markers. The south grapple leads up to the higher of the two platforms, which has a canister.

Canister #4

Story Mode:
Requires: High Jumper, Astromech

On the beach, go west from the start. On the first big tree trunk that you pass, there is a platform with some studs. Jump onto it. Use a high jumper to leap up to the platform to the right. Switch to an astromech and hover to the right to reach a platform (sticking out of the tree trunk) with a canister.


Canister #5

Story Mode:
Requires: Force User, High Jumper

On the beach, you need to pull plants with the Force until you find and completely pull up three carrots. The first is on the far right side. It is right next to the log you begin the section on. The second is to the north between two big tree trunks. The last is all of the way to the left beyond the exit gate. These should not be too tough to find. Just basically keep pulling up plants on the edge of the beach until you get all three.

Once you get all three, a cut scene will direct you to the canister. It is off to the right of the beach on a rock. A high jumper can reach it with a few jumps.

This is probably the hardest canister in the game to get. Pulling the middle carrot in particular can be a real beast. The enemies keep respawning and every time you get hit you will lose your grip on the plant, causing it to sink back into place. Even with invincibility on you will lose your grip when hit. I find a Wookiee or Yoda to be the best way to quickly clear the vicinity and buy some time to uproot the carrot.

Canister #6

Story Mode:
Requires: Force User, Grappler

At the end of the beach you grapple up to a bridge and shoot two targets. There is a canister on the platform on the right end of the bridge.

Canister #7

Story Mode:
Requires: Force User, High Jumper

There is an ARC Fighter submerged in the swamp. Use the Force to lift it. This will require a long Force hold, so you probably will have to clear out the droids first. The droids will keep respawning until you take out both of the yellow-striped commander droids. They are up on ledges on either side of the exit door. Once you have lifted the fighter as high as possible, get up onto the cockpit and super jump up for a floating canister. The fighter will eventually sink back down, so try not to take too long. You can just lift it back up, of course.

Canister #8

Story Mode:
Requires: Dark Force User, Grappler

In the fourth section (with the rolling boulders), follow the main path from the start. On the left side you will come across some black weeds. Use the dark side of the Force on the weed to make it explode, revealing a grapple marker. Grapple up, switch to an astromech and hover to a platform to the northeast. A canister sits on this platform.

Canister #9

Story Mode:
Requires: Grappler

In the fourth section you run up some ramps dodging boulders. On the second level (going left to right) you will pass a grapple marker. Grapple up to a canister.


Canister #10

Story Mode:
Requires: Force User, High Jumper

At the very end of the level you destroy some lights to raise the escape pod. Jump on to the top of the escape pod and use a high jumper to leap straight up to grab a floating canister.


Chapter 5 - Ruin of the Jedi

Required Characters: Grappler, Force User, High Jumper, Astromech
Vehicle Unlocked: Arc Fighter

Canister #1

Story Mode:
Requires:

From the start, head north underneath a low ceiling. Along the north wall are a bunch of studs. Off to the right a bit is a canister.

Canister #2

Story Mode:
Requires: Force User, High Jumper

From the start, go right. Before you reach the stairs you will come to a smoking gap where part of the floor is blow out (along the south edge of the area). Along the edge of this gap are blocks that you can use the Force on. Most of them just shake, but three of them will move and form stairs to the north. From the top of the third step, a high jumper can leap straight up to reach the canister.

Canister #3

Story Mode:
Requires: Grappler

In the first section, there is a canister behind a window above the door. To get to it, go past the door and there will be two barrels you can destroy. The north most barrel (right next to a column) has a grapple marker underneath it. Grapple up to a ledge. On the ledge, follow the trail of studs. Go left and then north. Jump up onto the ledge on the left, and then up once more to a higher level. Continue left and you will pass a window on the north wall. Behind the window is the canister. Break the window and you can hop in and get it.

Canister #4

Story Mode:
Requires:

The canister is hovering above a round projector in the Jedi briefing room. The briefing room can be accessed from the second section of the level (the first interior area). After you go up some stairs that you built with the Force, there will be a door along the north wall. This is the door to the briefing room. Inside, kill some clones and it will be hovering on the north side of the room.

Canister #5

Story Mode:
Requires: Astromech

In the second section, you will come to a large sphere that is split in half. Follow the path south from here and you will come to the door to the Jedi Council chamber. Off to the left of the door a little ways there are some studs and a canister floating just off the edge. Use an Astromech to hover out to it.


Canister #6

Story Mode:
Requires: Force User

In the second section, you will come to a large sphere that is split in half. Follow the path south from here and you will come to the door to the Jedi Council chamber. Instead the chamber, you can use the Force on the red chairs. Do so to stack them all in the center of the room. You can hop up the stack of chairs to find a canister floating above them. You can get the canister (and get up the chairs) with just a double jumper.

Canister #7

Story Mode:
Requires: Force User, High Jumper

At the end of the third section (the blue "computer" room) is a room where you have to pull some platforms to get to switches that clear the door. The north most path on the right has a canister up above the switch. Force pull the platforms to get to the switch as normal. Use a high jumper to jump to the platform above the switch and claim the canister.

Canister #8

Story Mode:
Requires: Force User, High Jumper

At the end of the third section (the blue "computer" room) is a room where you have to pull some platforms to get to switches that clear the door. The third path from the north on the right has a canister up above the switch. Force pull the platforms to get to the switch as normal. Use a high jumper to jump to the platform above the switch and claim the canister. This is just like canister #7, except above a switch two to the south.

Canister #9

Story Mode:
Requires: High Jumper, Protocol

At the end of the third section (the blue "computer" area) is a room where you have to pull three switches on the right (at the end of short hallways) to move an arm and clear the path through the door. Off to the left side, there are three paths as well. The three paths are blocked by red force fields. The canister is right behind the north most force field.

To get to the canister, you must first use all three switches and open the door (as in story mode). When the door opens, the arm blocking it swings to the right a bit, giving you a platform to jump on. Use a high jumper to get on to the round platform at the end of the arm. Leap to the left up on to a ledge. Follow the ledge left, where you will have to make another super jump across and up. Continuing left you will have to leap over another mechanical arm to continue along the ledge. When you get to the far left, you should see the force field on the left side of the screen. You can super jump from the ledge over the top of the force field and onto the other side. Grab the canister and use the protocol access panel to bring down the field and let you out.


Canister #10

Story Mode:
Requires: High Jumper, Protocol, Grappler

This is a long one. In the computer room, you need to flip three switches on the right to move an arm blocking the door. To get this canister, you need to flip three switches on the left to move an arm (retracted to the left of the door). From the platform at the end of this arm, you can leap up to a canister.

The three switches on the left are down three short hallways, just like on the right. The hallways are all blocked off by a force field, which you must shut down using the protocol access panel behind the north most force field. The panel is right next to canister #9, so see above for details on how to get behind the force field and shut it off.

Once the force field is shut down, head to the end of the north path. Use the Force to pull the steps from the wall. Quickly switch to a high jumper to get up on to the step and then up to the switch, which you can Force pull.

The second switch is done the middle path. At the end is a grapple marker. You can either grapple up, or Force pull the wall steps and use a high jumper. There is yet another force field in front of the wall switch. Use a high jumper to jump up above to a round floor switch, which will open the force field and let you Force pull the wall switch.

The last switch is down the third path (the south most one). You will need to do what you did in the first pathway: pull the steps and then high jump up to the switch.

One you've got all three switches, a cut scene with show the second arm moving in to position. To get to it, you need to use the first arm to leap back up to the ledge over the door (like you did to get behind the force field in the first place). You could also get up by jumping (with a high jumper) onto the second arm at the point where it attaches to the wall. In either case, continue to the left. Right before you get to the end, you can make a super jump south to the platform at the end of the second arm. Once on the platform, a high jump straight up with get you the canister.

Chapter 6 - Darth Vader

Required Characters: Force User, Astromech
Vehicle Unlocked: V Wing

Canister #1

Story Mode:
Requires:

In the first hallway, after you run down a bit the room will widen out. In this wide space, the canister is on the left of the platform. After running down the hallway, you will need to jump over two gaps of lava to reach this platform. You should see it just running past.

Canister #2

Story Mode:
Requires:

In the second section (the one with the support beams and timer), run straight north all of the way to the back of the room. There are a ton of studs and a canister.

Canister #3

Story Mode:
Requires:

In the northwest corner of the second section there is a small yellow wall/door. Smash it to reveal a canister behind.

Canister #4

Story Mode:
Requires: Force User

In the northwest corner of the second section there is a small yellow door containing canister #4. Just south of this is a grate with some switches below it. Force pull the switches to bust open the grate. Hop into the alcove behind to find a canister.

Canister #5

Story Mode:
Requires: Astromech

In the second section there is a door on the left wall locked by an astromech panel. Use an astromech to open the door and inside you will find a canister (and some studs) sitting on a table.

Canister #6

Story Mode:
Requires:

In the third section (the one where you run right along a collapsing ledge), there is a canister right next to where you start.


Canister #7

Story Mode:
Requires:

In the third section, you and your partner will head right, bust some barrels and hop on two switches. This lowers a platform to the right. There is a canister on this platform.

Canister #8

Story Mode:
Requires:

Just before you fight Vader, there is a section where you need to jump across small platforms floating on lava. From the first platform, jump northeast and then east. There is a canister on this platform.

Canister #9

Story Mode:
Requires:

Just before you fight Vader, there is a section where you need to jump across small platforms floating on lava. From the first platform, jump northwest three times. There is a canister on this platform. It is doubtful you will be able to get this and the previous canister on the same attempt (since the platforms sink).

Canister #10

Story Mode:
Requires: Astromech

Just before you fight Vader, there is a section where you need to jump across small platforms floating on lava. From the first platform, jump northeast, northeast, north, northwest, northwest. You will see the canister on an island to the north. Switch to an astromech and hover the long distance to the island. After you get the canister, hover left across the lava to reach the final battle.